Cloud lightning stellaris. In stellaris 2. Cloud lightning stellaris

 
In stellaris 2Cloud lightning stellaris  • 3 yr

It’s a void cloud that moves around the map. But they are also your only option that has full defense penetration to match your arc emitters which are the bulk of. I don’t really know how to use destroyers, frigates, or cruisers 😬. NL 42dmg per day 90% accuracy 0% tracking. 3. Maybe up to 3. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. the. If I recall correctly, they are more likely to spawn in Black Hole systems (at least, there are a couple prescripted Black Hole systems that have Void Cloud guardians). I researched cloud lightning conduits in my latest game. 396K subscribers in the Stellaris community. I researched cloud lightning conduits in my latest game. Completely non-issue if you have Cloud Lightning. Say 2 techs increasing the stuns one at a time. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs. Cloud Lightning and especially Disruptors have low damage output, so they won't work very well against things that regenerate quickly (regen works during combat as of a recent-ish update, so leviathans with regeneration modules are significantly harder to kill now). Join. FIX Cloud lightning. Jump to latest Follow Reply. My usual ship loadout is L slot Cloud Lightning combined with M-S slot Disruptors depending on the ship, plus some Picket destroyers thrown in. So, I'm reaching the mid game, and there's no sign of these dudes showing up. nor for any other slot for that matter. Mixing in corvettes and destroyers isn't a good idea if your goal is to minimize casualties, as smaller ships take more incidental casualties than battleships do. If any issues, please let me know. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. guymanthefourth • Fanatical Befrienders • 1 yr. Cloud Lightning is one of the worst weapons in the game and never worth using. Then you can get pretty high-evasion destroyers, pushing high eighties or even hitting the cap of 90. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. so i had a 2. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I researched cloud lightning conduits in my latest game. Go to Stellaris r/Stellaris. In Stellaris "It depends" is very much the thing. 3 beta 2, and it feels like an old event which happened back in 1. But generally I try to make them glass cannons. 1 version, not the 2. In other words: kill a void cloud, research cloud lightning, build a bunch of artillery destroyers, and then declare war. Subscribe. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. Each one has a deposit of 6 Society. The advantage to this is that it. However when I go in the ship designer they are not available as an option. Activate LIGHTNING with just one click and. the. 7 Technology List – T to Z. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. EDIT - I stand corrected as noted below. However, once shields are down it's the weakest of the spinal mount weapons. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. . And any destoyed FE ship is 1 less ship they field overal unless they Awake. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 0 savegame and a brand. Cloud Lightning is only good if you're using Arc Emitters as well. I researched cloud lightning conduits in my latest game. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. The idea really is to give dedicated players just that little bit more, good for role-playing and for building up those stories sci-fi fans love so much. Yeah, pretty much. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Can fit into Extra-Large slots; 10. Access to cloud lightning is well worth going to war over border. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 3. Its such a tease that we can get a renewable supply of bio ships only in 2 systems in the entire galaxy, its a super cool piece of flavour but unless you're very lucky its pretty much only available to conquest focussed empires. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. Try to put disrupters on it if you can. They are supposed to be L sized weapons but they don't appear as an option for that slot. They are supposed to be L sized weapons but they don't appear as an option for that slot. © Valve Corporation. - Go to the Stellaris folder. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. edit: Thanks for u/HoloRealism to point. The only time this reverses is against the Unbidden. 0 unless otherwise noted. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic artillery) or S/M (Disruptor vs gamma laser/gauss cannon). 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Contents. I researched cloud lightning conduits in my latest game. 1 day cooldown; 100% accuracy Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. I’ll put one speedy cruiser in each fleet to take the opening beam shot and get destroyed, in case any of these fleets gets caught without a corvette swarm. Stellaris. In reality, the tracking doesn't matter as much if you have high accuracy. Void clouds are not organic. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. The Drain, for instance, is only marginally better than red lasers, but at least it works at a long range for. Reply More posts you may like. - Find the 00_weapons_critters_cloud text file. 6. ago. Also tried using the "effect give_technology = { tech = tech_space_cloud_weapon_1 }" console command in a 2. They don't exist in my designer. It utilizes the Arc Emitter X slot weapon and Cloud Lightning L slot weapons. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. It would not make much sense for the corvettes to chew on shields and armor while the BBs go straight for the hull, so it synergizes nicely. Cloud Lightning: at first glance this looks like a miniature Focused Arc Emitter, but if you carefully analyze its stats you'll realize it has very different properties. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. . Cloud Lightning, like all disruptors, are pretty bad on their own. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. . They need to be cheap and numerous, not tough. I researched cloud lightning conduits in my latest game. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Check at black holes systems, especially if it has an enemy warning icon on it. A searchable list of all technology codes from Stellaris. Cloud Lightning is only good if you're using Arc Emitters as well. • 1 yr. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). In that case, I just go with Neutron Launchers. 类型:能量. Tier 1 armor and shields unless I'm rolling in alloys. so i had a 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. They don't exist in my designer. However when I go in the ship designer they are not available as an option. 0 most weapons have been re-balanced and are now viable in different situations. 1 updated. Storm Cluster contents: Guaranteed features which will spawn in random Storm Cluster systems: An abandoned gateway. Hi all, In my most recent game, I had already researched and deployed Cloud Lightning to my ships for several years. They are supposed to be L sized weapons but they don't appear as an option for that slot. . 1 updated. The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. so i had a 2. --------------. This page was last edited on 19 May 2016, at 18:07. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. Bursting down their titan with bypass weapons isn't a great. . Likewise, I've gotten dragonscales like one time Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. . 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. - Delete the line that says hidden=yes. Business, Economics, and Finance. 0 since there was no L slot disruptor for it to compete against and it did have longer range than the M slot so it had a place in hard countering fallen empires. All trademarks are property of their respective owners in the US and other countries. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against FE, Contingency and anyone who relies on lots of Shields and Armor. Cloud lightning is dirt cheap, but will not help in the alpha strike and it deals poor damage. 414K subscribers in the Stellaris community. I like playing with penetration weapons for thematic. Except if you're running any tech that bypasses shield or armor. so i had a 2. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 622. It's bottom center next to the system name. My friend and I tested the new aquatics origins especially the ocean paradise and we came to the conclusion after many restarts that with the combination of the origin ocean paradise and the new aquatics species perk that you are nearly 100% guaranteed to spawn in a nebula about 3 to 4 star systems wide. So you miss out on Cloud Lightning. . Since Arc Emitters bypass shield and armor entirely, combining them with weapons that hit shield and armor is very wasteful, and without Cloud Lightning you will have no good. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). Stellaris cheats and commands. 1. 1 Beacon in the Depth. Click here to jump to that post. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Ah neat, still a bit cumbersome, but still much better than what I was doing. CryptoStellaris Wiki Active Wikis. nor for any other slot for that matter. Stellaris: Suggestions. Exploration is one of the first priorities of any spacefaring empire. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. 1 day cooldown; 100% accuracyUsing Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. 0 unless otherwise noted. I believe the feature this post relates to was added in the 2. Currently playing on the 2. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). the. Then there is the one that decreases opponentsnshields by a substantial amount. but the CL can go through. the. Make it so a ship hit can be stunned for 1 day. Bypasses all shields and armor. Damage in general scales much, much faster than defense does in Stellaris. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Any way to get lightning now?. nor for any other slot for that matter. Weapons like the Energy Drain, the different color Shard Throwers, the Lightning Cloud, and the Flagellates. It does but if you modify battleships, titans and juggernaut for armor and shield penetration (Cloud lightning for L slots, focused arc emitter for x slots) you literally engage and shoot across a whole system. the. I don't remember for certain what the console command is, but the tech ID is tech_space_cloud_weapon_1. Cloud Lightning is currently bugged and wont appera in ship designer. At 40 repetitions you have increased the damage by 200%. 1 Since Long Gone. It's also a great late game source for Cloud Lightning if you didn't manage to find any Void Clouds to kill, since normal AI empires will never attack VLUUR. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. r/Stellaris • Stellaris Dev Diary #318 - Announcing Astral Planes. I like playing with penetration weapons for thematic. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. With mods, it's better to just add the tech with the mod rather than adding a command to add it. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Cloud Lightning is underrated in 1. EulersApprentice • 1 yr. The Disruptor, Cloud Lightning and Arc Emitter are very good at doing nasty damage and are 100% accurate, so you can use your auxiliary slot for afterburners or shield boosters or what-have-you instead of accuracy boosters. so i had a 2. Large. the. They are supposed to be L sized weapons but they don't appear as an option for that slot. . I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Void Clouds are all shield and hull. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. 雷云导线 (Cloud Lightning Conduits) 解锁:在鼠标浮层中查看. ago. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. For balanced fleet I'm using Arc Emitters, but my fleet is made of: Fun fact: all damage bypasses shields. Itsalotus • Hive Mind • 1 yr. I'd say the best weapon is Focused Arc Emitters paired up with Cloud Lightning and disruptors if you don't have cloud lightning. 7. Cloud Snagged Event chain outcomes. Go to Stellaris r/Stellaris. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 410K subscribers in the Stellaris community. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. ago. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by. Destroyers- if you use them, should be built for alpha and to die. If you do this, all your S and M slots should be filled with Disruptors, your L slots with Cloud Lightning Conduits, and X slots with Focused Arc Emitters (Titans still have to use their titan laser though, which sucks but it does enough damage to oneshot most ships that it hits). Focused Arc Emitter+Cloud lightning. 1. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. Use Battleships with Arc Emitters and Cloud Lightning. 2. Cloud Lightning doesn't really have a use case when it comes to optimized weapons loadouts, but they're not "1% of all damage to the hull"-kind of bad so not sure what loadout you were running there. 4 Stellaris Tech Id List – F to I. Modified Cloud Lightning Conduits technology so that it can be researched. I like playing with penetration weapons for thematic. . 利用我们基本相互作用力的理解,我们可以在虚空云中生成相当可观的内部电荷至满负荷,天云闪电武器系统是极有潜力的伤害制造者。. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. Against some opponents, such as high-tech ships with little tracking, disruptor corvettes are indeed a great option. For example, Cloud Lightning modules seem to be weaker than blue lasers but costs much more to research and also seems to be more powerful in practice. The author of this topic has marked a post as the answer to their question. Subscribe. Pray the RNG rolls low per shot. 2. 天云闪电的升级版,与原版平衡。. ago. R5: There's not normally cloudy lightningy stuff going on in any system but this stuff is everywhere. . They don't exist in my designer. 3. These IDs are usually used with the research_technology tech ID command. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Ship Power Stations Mod for Stellaris. Shields can be stacked higher than armour. 0 unless otherwise noted. BEEIKLMRU. Bridge_of_Brown. so i had a 2. However when I go in the ship designer they are not available as an option. I like playing with penetration weapons for thematic. it's just really annoying you can't get Cloud Lightning from AI (or at least, I've never seen it). However when I go in the ship designer they are not available as an option. r/Stellaris A chip A chipso i had a 2. Their accuracy and tracking absolutely annihilate corvette swarms. They don't exist in my designer. the. 1. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Stellaris Dev Diary #312 - 3. 1. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. This spell creates a powerful vortex of raging wind, hail, and lightning that moves through the air, along the ground, or over water at a speed of 90 feet during your turn. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. It can then be stunned up to x times totaly in any specific engagement. This is cloud lightning. 2. Particular_Jicama_97. [ [file:|48px|link=]]Looking for a complete list of working cheats for Stellaris game? Our site contains all the existing codes and various tricks. the. Say 2 techs increasing the stuns one at a time. They don't exist in my designer. Cloud Lightning or rather a research bug So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even. Steam Workshop::Focused Cloud Lightning. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 5 Stellaris Tech Id List – J to P. cloud lightning conduits. The deadly tempest deals 2d6 points of cold damage, 2d6 points of electricity damage, and 2d6 points of bludgeoning damage to all creatures and objects in the area of effect. And the advantage increases as the number of repeatables. Alternatively, the ancient strike craft on a defense platform in a pulsar/storm generator system are basically cloud lightning with several times the range and damage output plus 100% tracking. 2. Go to Stellaris r/Stellaris. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. 1. However when I go in the ship designer they are not available as an option. (Potential Spoiler ahead) I defeated an early baddie and unlocked a rare research level weapon tech. Depends on your other ships and weapons and what type of defense your enemy is using. using it now. I like playing with penetration weapons for thematic. They don't exist in my designer. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. Haha no. Unfortunately, after researching it for ten years. You're absolutely correct that if you are going to use disruptors, your. Arc emitters (and on a degree, lightning cloud weaponry,) are quite effective against FE's (cause they dont use plating, but have t6 shields(or Psionic shield in spiritualist case) and t5 armor in balance, and not forget the amount of buffs on. I like playing with penetration weapons for thematic. Psionic Avatar is mostly protected by shields, and Void Cloud weapons completely ignore shields. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and. 1. I have three questions: Are any of the 4 base ship sizes more efficient then others? Or is it always best just to build battleships instead of say cruisers. Torpedos, instead of countering a fleet composition that no AI opponent used (mono-artillery), are now good against leviathans and as support for fleets that would otherwise struggle against starbases (like mono-disruptor). 1K 48K views 1 year ago Which is the. Regular missiles shred them. 413K subscribers in the Stellaris community. So, I'm reaching the mid game, and there's no sign of these dudes showing up. nor for any other slot for that matter. . If you see that your enemy has lots of shields and your other ships have weapons that deal lower damage to shields, Mega Cannons might be a better choice. the. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks together for +50% range on the 120 base. And the advantage increases as the number of repeatables. If you've got anti-shield or shield-ignoring, use it. Stellaris. Jun 24, 2022 @ 4:54pm Unfortunately disrupters are among the weakest weapons in the game so an equivalent load-out of anti-armour and. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Passive unless attacked: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. 7 Patch Notes & Stellaris First Contact DLC Patch Notes. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Yes KA is better than cloud lightning. The only way to remove a Scourge infestation is orbital bombardment, which will turn the planet into a Barren World. I'm 200 hrs in and only now learning this. nor for any other slot for that matter. nor for any other slot for that matter. that weapon requires plasma weapons to research. . 2. Share. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. Void clouds are not organic, neither are crystals. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. Loaded an old savegame from the 2. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance. . 1. Cryptoso i had a 2. It makes a storm in the system slowing ships and fire rate. Award. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. . I frequently use this design against high-shield targets like fallen/awakened empires, Contingency, or Unbidden. 维护费:0. Void clouds live to hang out there. I researched cloud lightning conduits in my latest game. the. It is cheap, effective, and is good against literally everything until you. A destroyer with lightning cloud and two s disruptors is a good, solid build. 1 beta] checksum d173 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. Stellaris Neutron Launchers vs Kinetic Artillery - Is Cloud Lightning Better? Montu Plays 96. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance cost. I researched cloud lightning conduits in my latest game. . nor for any other slot for that matter. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. They don't exist in my designer. 2. I summoned a corrupted avatar into my empire (high chance of success, yeah right), and need to kill the damn thing. Cloud lightning and Arc Emitter can also roll several low damage hits which can cause you to lose much then normal. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. Lets break down every change coming to Stellaris with Patch 3. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one.